using System; using System.Collections.Generic; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200001A RID: 26 [Token(Token = "0x200001A")] public static class BEBOIKCDHFJ { // Token: 0x06000077 RID: 119 RVA: 0x0000206A File Offset: 0x0000026A [Token(Token = "0x6000077")] [Address(RVA = "0x3819A80", Offset = "0x3818880", VA = "0x183819A80")] public static void OFKIHGPJHJI(this Component CKCMODJNCNF, bool CBHMNNAINHM) { } // Token: 0x06000078 RID: 120 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000078")] [Address(RVA = "0x192FDF0", Offset = "0x192EBF0", VA = "0x18192FDF0")] public static List PFOKAFNFHHM(this Component CKCMODJNCNF) where T : Component { return null; } // Token: 0x06000079 RID: 121 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000079")] [Address(RVA = "0x1B84DC0", Offset = "0x1B83BC0", VA = "0x181B84DC0")] public static T LNJIMABEJLG(this Component CKCMODJNCNF, bool JOMPNFHMIFG) where T : class { return null; } }