using System; using Cpp2IlInjected; using UnityEngine.Networking; // Token: 0x02000037 RID: 55 [Token(Token = "0x2000037")] public static class FFENLNFBBPG { // Token: 0x06000126 RID: 294 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000126")] [Address(RVA = "0x381E7D0", Offset = "0x381D5D0", VA = "0x18381E7D0")] public static byte[] APEDNIKLMAA(string MEIIMAIGBJD) { return null; } // Token: 0x06000127 RID: 295 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000127")] [Address(RVA = "0x381E910", Offset = "0x381D710", VA = "0x18381E910")] private static DownloadHandler LMDHNJOMGHJ(string MEIIMAIGBJD) { return null; } }