using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200003F RID: 63 [Token(Token = "0x200003F")] public struct JFCMGKMLBMN : IDisposable { // Token: 0x06000180 RID: 384 RVA: 0x0000206A File Offset: 0x0000026A [Token(Token = "0x6000180")] [Address(RVA = "0x3824E60", Offset = "0x3823C60", VA = "0x183824E60")] public JFCMGKMLBMN(RenderTexture BGFEHOIGLCG) { } // Token: 0x06000181 RID: 385 RVA: 0x0000206A File Offset: 0x0000026A [Token(Token = "0x6000181")] [Address(RVA = "0x3824E50", Offset = "0x3823C50", VA = "0x183824E50", Slot = "4")] public void Dispose() { } // Token: 0x04000064 RID: 100 [FieldOffset(Offset = "0x0")] [Token(Token = "0x4000064")] private readonly RenderTexture LCJOPCGBDFO; }