using System; using System.Collections.Generic; using Cpp2IlInjected; using SA.Foundation.Templates; using UnityEngine; namespace SA.iOS.GameKit { // Token: 0x020000B6 RID: 182 [Token(Token = "0x2000093")] [Serializable] public class ISN_GKAchievementsResult : SA_Result { // Token: 0x06000347 RID: 839 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x60002EA")] [Address(RVA = "0x2A40620", Offset = "0x2A3F420", VA = "0x182A40620")] public ISN_GKAchievementsResult(List achievements) { } // Token: 0x170000FB RID: 251 // (get) Token: 0x06000348 RID: 840 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x170000FB")] public List Achievements { [Token(Token = "0x60002EB")] [Address(RVA = "0x3F6400", Offset = "0x3F5200", VA = "0x1803F6400")] get { return null; } } // Token: 0x0400022E RID: 558 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4000205")] [SerializeField] private List m_Achievements; } }