using System; using System.Collections.Generic; using Cpp2IlInjected; using UnityEngine; namespace SA.iOS.GameKit { // Token: 0x020000BF RID: 191 [Token(Token = "0x200009C")] [Serializable] internal class ISN_GKScoreRequest { // Token: 0x0600037D RID: 893 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000320")] [Address(RVA = "0x3FFB80", Offset = "0x3FE980", VA = "0x1803FFB80")] public ISN_GKScoreRequest(List scores) { } // Token: 0x17000103 RID: 259 // (get) Token: 0x0600037E RID: 894 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000103")] public List Scores { [Token(Token = "0x6000321")] [Address(RVA = "0x3F6E20", Offset = "0x3F5C20", VA = "0x1803F6E20")] get { return null; } } // Token: 0x0400023F RID: 575 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4000216")] [SerializeField] private List m_Scores; } }