using System; using System.Collections.Generic; using Cpp2IlInjected; using UnityEngine; namespace SA.iOS.GameKit.Internal { // Token: 0x020000D6 RID: 214 [Token(Token = "0x20000AF")] [Serializable] public class ISN_GKScoreRequest { // Token: 0x0600041C RID: 1052 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x60003A6")] [Address(RVA = "0x3FFB80", Offset = "0x3FE980", VA = "0x1803FFB80")] public ISN_GKScoreRequest(List scores) { } // Token: 0x1700013D RID: 317 // (get) Token: 0x0600041D RID: 1053 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x1700013D")] public List Scores { [Token(Token = "0x60003A7")] [Address(RVA = "0x3F6E20", Offset = "0x3F5C20", VA = "0x1803F6E20")] get { return null; } } // Token: 0x04000287 RID: 647 [FieldOffset(Offset = "0x10")] [Token(Token = "0x400024E")] [SerializeField] private List m_scores; } }