using System; using Cpp2IlInjected; using StansAssets.Foundation.Patterns; using UnityEngine; namespace SA.iOS.Utilities { // Token: 0x0200000A RID: 10 [Token(Token = "0x2000009")] internal abstract class ISN_Singleton : MonoSingleton where T : MonoBehaviour { // Token: 0x0600002C RID: 44 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000028")] [Address(RVA = "0x290B070", Offset = "0x2909E70", VA = "0x18290B070", Slot = "4")] protected override void Awake() { } // Token: 0x0600002D RID: 45 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000029")] [Address(RVA = "0x118F680", Offset = "0x118E480", VA = "0x18118F680")] protected ISN_Singleton() { } } }