using System; using System.Collections.Generic; using Cpp2IlInjected; using UnityEngine; namespace StansAssets.Foundation { // Token: 0x02000014 RID: 20 [Token(Token = "0x200000F")] public static class Texture2DUtility { // Token: 0x06000046 RID: 70 RVA: 0x00002080 File Offset: 0x00000280 [Token(Token = "0x600002A")] [Address(RVA = "0x3815BF0", Offset = "0x38149F0", VA = "0x183815BF0")] public static Texture2D MakePlainColorImage(string colorHtmlString, int width = 1, int height = 1, bool cacheGeneratedImage = true) { return null; } // Token: 0x06000047 RID: 71 RVA: 0x00002080 File Offset: 0x00000280 [Token(Token = "0x600002B")] [Address(RVA = "0x3815CD0", Offset = "0x3814AD0", VA = "0x183815CD0")] public static Texture2D MakePlainColorImage(Color color, int width = 1, int height = 1, bool cacheGeneratedImage = true) { return null; } // Token: 0x06000048 RID: 72 RVA: 0x00002080 File Offset: 0x00000280 [Token(Token = "0x600002C")] [Address(RVA = "0x38159F0", Offset = "0x38147F0", VA = "0x1838159F0")] private static Texture2D GeneratePlainColorImage(Color color, int width, int height) { return null; } // Token: 0x06000049 RID: 73 RVA: 0x00002080 File Offset: 0x00000280 [Token(Token = "0x600002D")] [Address(RVA = "0x3816150", Offset = "0x3814F50", VA = "0x183816150")] public static Texture2D Rotate(Texture2D tex, float angle) { return null; } // Token: 0x0600004A RID: 74 RVA: 0x00002080 File Offset: 0x00000280 [Token(Token = "0x600002E")] [Address(RVA = "0x3815FF0", Offset = "0x3814DF0", VA = "0x183815FF0")] public static Texture2D Resize(Texture2D source, int newWidth, int newHeight, FilterMode filterMode) { return null; } // Token: 0x0600004B RID: 75 RVA: 0x00002080 File Offset: 0x00000280 [Token(Token = "0x600002F")] [Address(RVA = "0x3816680", Offset = "0x3815480", VA = "0x183816680")] public static Texture2D ScaleTexture(Texture2D source, float scale, Texture2DUtility.TextureScaleMode textureScaleMode) { return null; } // Token: 0x0600004C RID: 76 RVA: 0x000021D4 File Offset: 0x000003D4 [Token(Token = "0x6000030")] [Address(RVA = "0x3815AD0", Offset = "0x38148D0", VA = "0x183815AD0")] private static Color GetPixel(Texture2D tex, float x, float y) { return default(Color); } // Token: 0x0600004D RID: 77 RVA: 0x000021EC File Offset: 0x000003EC [Token(Token = "0x6000031")] [Address(RVA = "0x3816F40", Offset = "0x3815D40", VA = "0x183816F40")] private static float rot_x(float angle, float x, float y) { return 0f; } // Token: 0x0600004E RID: 78 RVA: 0x00002204 File Offset: 0x00000404 [Token(Token = "0x6000032")] [Address(RVA = "0x3817000", Offset = "0x3815E00", VA = "0x183817000")] private static float rot_y(float angle, float x, float y) { return 0f; } // Token: 0x0400001D RID: 29 [Token(Token = "0x4000007")] private static readonly Dictionary s_ColorIcons; // Token: 0x02000015 RID: 21 [Token(Token = "0x200004A")] public enum TextureScaleMode { // Token: 0x0400001F RID: 31 [Token(Token = "0x400003A")] Nearest, // Token: 0x04000020 RID: 32 [Token(Token = "0x400003B")] Bilinear, // Token: 0x04000021 RID: 33 [Token(Token = "0x400003C")] Average } } }