using System; using Cpp2IlInjected; namespace Valve.VR { // Token: 0x02000247 RID: 583 [Token(Token = "0x20000A6")] public enum EVRState { // Token: 0x0400052C RID: 1324 [Token(Token = "0x40004F4")] Undefined = -1, // Token: 0x0400052D RID: 1325 [Token(Token = "0x40004F5")] Off, // Token: 0x0400052E RID: 1326 [Token(Token = "0x40004F6")] Searching, // Token: 0x0400052F RID: 1327 [Token(Token = "0x40004F7")] Searching_Alert, // Token: 0x04000530 RID: 1328 [Token(Token = "0x40004F8")] Ready, // Token: 0x04000531 RID: 1329 [Token(Token = "0x40004F9")] Ready_Alert, // Token: 0x04000532 RID: 1330 [Token(Token = "0x40004FA")] NotReady, // Token: 0x04000533 RID: 1331 [Token(Token = "0x40004FB")] Standby, // Token: 0x04000534 RID: 1332 [Token(Token = "0x40004FC")] Ready_Alert_Low } }