using System; using Cpp2IlInjected; namespace Valve.VR { // Token: 0x020002CB RID: 715 [Token(Token = "0x200012A")] public struct IntersectionMaskCircle_t { // Token: 0x04000984 RID: 2436 [FieldOffset(Offset = "0x0")] [Token(Token = "0x400094C")] public float m_flCenterX; // Token: 0x04000985 RID: 2437 [FieldOffset(Offset = "0x4")] [Token(Token = "0x400094D")] public float m_flCenterY; // Token: 0x04000986 RID: 2438 [FieldOffset(Offset = "0x8")] [Token(Token = "0x400094E")] public float m_flRadius; } }