using System; using Cpp2IlInjected; namespace Valve.VR { // Token: 0x0200004B RID: 75 [Token(Token = "0x2000031")] public class SteamVR_Action_Skeleton_Source_Map : SteamVR_Action_Pose_Source_Map { // Token: 0x0600033F RID: 831 RVA: 0x000021FE File Offset: 0x000003FE [Token(Token = "0x60002C4")] [Address(RVA = "0x2B78BA0", Offset = "0x2B779A0", VA = "0x182B78BA0", Slot = "8")] protected override SteamVR_Action_Skeleton_Source GetSourceElementForIndexer(SteamVR_Input_Sources inputSource) { return null; } // Token: 0x06000340 RID: 832 RVA: 0x00002201 File Offset: 0x00000401 [Token(Token = "0x60002C5")] [Address(RVA = "0x2B78BE0", Offset = "0x2B779E0", VA = "0x182B78BE0")] public SteamVR_Action_Skeleton_Source_Map() { } } }