using System; using Cpp2IlInjected; using UnityEngine; namespace Valve.VR { // Token: 0x020002E8 RID: 744 [Token(Token = "0x2000144")] [ExecuteInEditMode] public class SteamVR_CameraMask : MonoBehaviour { // Token: 0x06000DFE RID: 3582 RVA: 0x00002201 File Offset: 0x00000401 [Token(Token = "0x6000769")] [Address(RVA = "0x2267E70", Offset = "0x2266C70", VA = "0x182267E70")] private void Awake() { } // Token: 0x06000DFF RID: 3583 RVA: 0x00002201 File Offset: 0x00000401 [Token(Token = "0x600076A")] [Address(RVA = "0x74EA40", Offset = "0x74D840", VA = "0x18074EA40")] public SteamVR_CameraMask() { } } }