using System; using Cpp2IlInjected; namespace Valve.VR { // Token: 0x020000AB RID: 171 [Token(Token = "0x2000065")] [Serializable] public class SteamVR_Input_BindingFile_Haptic { // Token: 0x06000657 RID: 1623 RVA: 0x000045EC File Offset: 0x000027EC [Token(Token = "0x600052C")] [Address(RVA = "0x1945560", Offset = "0x1944360", VA = "0x181945560", Slot = "0")] public override bool Equals(object obj) { return default(bool); } // Token: 0x06000658 RID: 1624 RVA: 0x00004604 File Offset: 0x00002804 [Token(Token = "0x600052D")] [Address(RVA = "0x19424F0", Offset = "0x19412F0", VA = "0x1819424F0", Slot = "2")] public override int GetHashCode() { return 0; } // Token: 0x06000659 RID: 1625 RVA: 0x00002201 File Offset: 0x00000401 [Token(Token = "0x600052E")] [Address(RVA = "0x3F5100", Offset = "0x3F3F00", VA = "0x1803F5100")] public SteamVR_Input_BindingFile_Haptic() { } // Token: 0x0400023B RID: 571 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4000223")] public string output; // Token: 0x0400023C RID: 572 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000224")] public string path; } }