using System; using System.Collections.Generic; using Cpp2IlInjected; namespace Valve.VR { // Token: 0x020000AE RID: 174 [Token(Token = "0x2000068")] [Serializable] public class SteamVR_Input_BindingFile_Source_Input : Dictionary { // Token: 0x06000661 RID: 1633 RVA: 0x0000467C File Offset: 0x0000287C [Token(Token = "0x6000536")] [Address(RVA = "0x1945D00", Offset = "0x1944B00", VA = "0x181945D00", Slot = "0")] public override bool Equals(object obj) { return default(bool); } // Token: 0x06000662 RID: 1634 RVA: 0x00004694 File Offset: 0x00002894 [Token(Token = "0x6000537")] [Address(RVA = "0x19424F0", Offset = "0x19412F0", VA = "0x1819424F0", Slot = "2")] public override int GetHashCode() { return 0; } // Token: 0x06000663 RID: 1635 RVA: 0x00002201 File Offset: 0x00000401 [Token(Token = "0x6000538")] [Address(RVA = "0x1946180", Offset = "0x1944F80", VA = "0x181946180")] public SteamVR_Input_BindingFile_Source_Input() { } } }