using System; using System.ComponentModel; using Cpp2IlInjected; namespace Valve.VR { // Token: 0x020000B2 RID: 178 [Token(Token = "0x200006C")] public enum SteamVR_Input_Sources { // Token: 0x0400025A RID: 602 [Token(Token = "0x4000242")] [Description] Any, // Token: 0x0400025B RID: 603 [Token(Token = "0x4000243")] [Description] LeftHand, // Token: 0x0400025C RID: 604 [Token(Token = "0x4000244")] [Description] RightHand, // Token: 0x0400025D RID: 605 [Token(Token = "0x4000245")] [Description] LeftFoot, // Token: 0x0400025E RID: 606 [Token(Token = "0x4000246")] [Description] RightFoot, // Token: 0x0400025F RID: 607 [Token(Token = "0x4000247")] [Description] LeftShoulder, // Token: 0x04000260 RID: 608 [Token(Token = "0x4000248")] [Description] RightShoulder, // Token: 0x04000261 RID: 609 [Token(Token = "0x4000249")] [Description] Waist, // Token: 0x04000262 RID: 610 [Token(Token = "0x400024A")] [Description] Chest, // Token: 0x04000263 RID: 611 [Token(Token = "0x400024B")] [Description] Head, // Token: 0x04000264 RID: 612 [Token(Token = "0x400024C")] [Description] Gamepad, // Token: 0x04000265 RID: 613 [Token(Token = "0x400024D")] [Description] Camera, // Token: 0x04000266 RID: 614 [Token(Token = "0x400024E")] [Description] Keyboard, // Token: 0x04000267 RID: 615 [Token(Token = "0x400024F")] [Description] Treadmill } }