using System; using System.Collections; using Cpp2IlInjected; using UnityEngine; namespace Valve.VR { // Token: 0x020002FD RID: 765 [Token(Token = "0x200014E")] public class SteamVR_LoadLevel : MonoBehaviour { // Token: 0x170001DA RID: 474 // (get) Token: 0x06000E59 RID: 3673 RVA: 0x000063EC File Offset: 0x000045EC [Token(Token = "0x170001D2")] public static bool loading { [Token(Token = "0x60007A7")] [Address(RVA = "0x194DDD0", Offset = "0x194CBD0", VA = "0x18194DDD0")] get { return default(bool); } } // Token: 0x170001DB RID: 475 // (get) Token: 0x06000E5A RID: 3674 RVA: 0x00006404 File Offset: 0x00004604 [Token(Token = "0x170001D3")] public static float progress { [Token(Token = "0x60007A8")] [Address(RVA = "0x194DF40", Offset = "0x194CD40", VA = "0x18194DF40")] get { return 0f; } } // Token: 0x170001DC RID: 476 // (get) Token: 0x06000E5B RID: 3675 RVA: 0x000021FE File Offset: 0x000003FE [Token(Token = "0x170001D4")] public static Texture progressTexture { [Token(Token = "0x60007A9")] [Address(RVA = "0x194DE60", Offset = "0x194CC60", VA = "0x18194DE60")] get { return null; } } // Token: 0x06000E5C RID: 3676 RVA: 0x00002201 File Offset: 0x00000401 [Token(Token = "0x60007AA")] [Address(RVA = "0x194D560", Offset = "0x194C360", VA = "0x18194D560")] private void OnEnable() { } // Token: 0x06000E5D RID: 3677 RVA: 0x00002201 File Offset: 0x00000401 [Token(Token = "0x60007AB")] [Address(RVA = "0x194DA90", Offset = "0x194C890", VA = "0x18194DA90")] public void Trigger() { } // Token: 0x06000E5E RID: 3678 RVA: 0x00002201 File Offset: 0x00000401 [Token(Token = "0x60007AC")] [Address(RVA = "0x194CF10", Offset = "0x194BD10", VA = "0x18194CF10")] public static void Begin(string levelName, bool showGrid = false, float fadeOutTime = 0.5f, float r = 0f, float g = 0f, float b = 0f, float a = 1f) { } // Token: 0x06000E5F RID: 3679 RVA: 0x00002201 File Offset: 0x00000401 [Token(Token = "0x60007AD")] [Address(RVA = "0x194D580", Offset = "0x194C380", VA = "0x18194D580")] private void OnGUI() { } // Token: 0x06000E60 RID: 3680 RVA: 0x00002201 File Offset: 0x00000401 [Token(Token = "0x60007AE")] [Address(RVA = "0x194DBD0", Offset = "0x194C9D0", VA = "0x18194DBD0")] private void Update() { } // Token: 0x06000E61 RID: 3681 RVA: 0x000021FE File Offset: 0x000003FE [Token(Token = "0x60007AF")] [Address(RVA = "0x194D500", Offset = "0x194C300", VA = "0x18194D500")] private IEnumerator LoadLevel() { return null; } // Token: 0x06000E62 RID: 3682 RVA: 0x0000641C File Offset: 0x0000461C [Token(Token = "0x60007B0")] [Address(RVA = "0x194D020", Offset = "0x194BE20", VA = "0x18194D020")] private ulong GetOverlayHandle(string overlayName, Transform transform, float widthInMeters = 1f) { return 0UL; } // Token: 0x06000E63 RID: 3683 RVA: 0x00002201 File Offset: 0x00000401 [Token(Token = "0x60007B1")] [Address(RVA = "0x194DD50", Offset = "0x194CB50", VA = "0x18194DD50")] public SteamVR_LoadLevel() { } // Token: 0x04000E03 RID: 3587 [Token(Token = "0x4000D97")] private static SteamVR_LoadLevel _active; // Token: 0x04000E04 RID: 3588 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000D98")] public string levelName; // Token: 0x04000E05 RID: 3589 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4000D99")] public string internalProcessPath; // Token: 0x04000E06 RID: 3590 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4000D9A")] public string internalProcessArgs; // Token: 0x04000E07 RID: 3591 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4000D9B")] public bool loadAdditive; // Token: 0x04000E08 RID: 3592 [FieldOffset(Offset = "0x31")] [Token(Token = "0x4000D9C")] public bool loadAsync; // Token: 0x04000E09 RID: 3593 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4000D9D")] public Texture loadingScreen; // Token: 0x04000E0A RID: 3594 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4000D9E")] public Texture progressBarEmpty; // Token: 0x04000E0B RID: 3595 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4000D9F")] public Texture progressBarFull; // Token: 0x04000E0C RID: 3596 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4000DA0")] public float loadingScreenWidthInMeters; // Token: 0x04000E0D RID: 3597 [FieldOffset(Offset = "0x54")] [Token(Token = "0x4000DA1")] public float progressBarWidthInMeters; // Token: 0x04000E0E RID: 3598 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4000DA2")] public float loadingScreenDistance; // Token: 0x04000E0F RID: 3599 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4000DA3")] public Transform loadingScreenTransform; // Token: 0x04000E10 RID: 3600 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4000DA4")] public Transform progressBarTransform; // Token: 0x04000E11 RID: 3601 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4000DA5")] public Texture front; // Token: 0x04000E12 RID: 3602 [FieldOffset(Offset = "0x78")] [Token(Token = "0x4000DA6")] public Texture back; // Token: 0x04000E13 RID: 3603 [FieldOffset(Offset = "0x80")] [Token(Token = "0x4000DA7")] public Texture left; // Token: 0x04000E14 RID: 3604 [FieldOffset(Offset = "0x88")] [Token(Token = "0x4000DA8")] public Texture right; // Token: 0x04000E15 RID: 3605 [FieldOffset(Offset = "0x90")] [Token(Token = "0x4000DA9")] public Texture top; // Token: 0x04000E16 RID: 3606 [FieldOffset(Offset = "0x98")] [Token(Token = "0x4000DAA")] public Texture bottom; // Token: 0x04000E17 RID: 3607 [FieldOffset(Offset = "0xA0")] [Token(Token = "0x4000DAB")] public Color backgroundColor; // Token: 0x04000E18 RID: 3608 [FieldOffset(Offset = "0xB0")] [Token(Token = "0x4000DAC")] public bool showGrid; // Token: 0x04000E19 RID: 3609 [FieldOffset(Offset = "0xB4")] [Token(Token = "0x4000DAD")] public float fadeOutTime; // Token: 0x04000E1A RID: 3610 [FieldOffset(Offset = "0xB8")] [Token(Token = "0x4000DAE")] public float fadeInTime; // Token: 0x04000E1B RID: 3611 [FieldOffset(Offset = "0xBC")] [Token(Token = "0x4000DAF")] public float postLoadSettleTime; // Token: 0x04000E1C RID: 3612 [FieldOffset(Offset = "0xC0")] [Token(Token = "0x4000DB0")] public float loadingScreenFadeInTime; // Token: 0x04000E1D RID: 3613 [FieldOffset(Offset = "0xC4")] [Token(Token = "0x4000DB1")] public float loadingScreenFadeOutTime; // Token: 0x04000E1E RID: 3614 [FieldOffset(Offset = "0xC8")] [Token(Token = "0x4000DB2")] private float fadeRate; // Token: 0x04000E1F RID: 3615 [FieldOffset(Offset = "0xCC")] [Token(Token = "0x4000DB3")] private float alpha; // Token: 0x04000E20 RID: 3616 [FieldOffset(Offset = "0xD0")] [Token(Token = "0x4000DB4")] private AsyncOperation async; // Token: 0x04000E21 RID: 3617 [FieldOffset(Offset = "0xD8")] [Token(Token = "0x4000DB5")] private RenderTexture renderTexture; // Token: 0x04000E22 RID: 3618 [FieldOffset(Offset = "0xE0")] [Token(Token = "0x4000DB6")] private ulong loadingScreenOverlayHandle; // Token: 0x04000E23 RID: 3619 [FieldOffset(Offset = "0xE8")] [Token(Token = "0x4000DB7")] private ulong progressBarOverlayHandle; // Token: 0x04000E24 RID: 3620 [FieldOffset(Offset = "0xF0")] [Token(Token = "0x4000DB8")] public bool autoTriggerOnEnable; } }