using System; using Cpp2IlInjected; namespace Valve.VR { // Token: 0x020000BE RID: 190 [Token(Token = "0x2000073")] [Serializable] public class SteamVR_Skeleton_HandMask { // Token: 0x0600069A RID: 1690 RVA: 0x00002201 File Offset: 0x00000401 [Token(Token = "0x6000562")] [Address(RVA = "0x380A780", Offset = "0x3809580", VA = "0x18380A780")] public void SetFinger(int i, bool value) { } // Token: 0x0600069B RID: 1691 RVA: 0x000047FC File Offset: 0x000029FC [Token(Token = "0x6000563")] [Address(RVA = "0x380A6B0", Offset = "0x38094B0", VA = "0x18380A6B0")] public bool GetFinger(int i) { return default(bool); } // Token: 0x0600069C RID: 1692 RVA: 0x00002201 File Offset: 0x00000401 [Token(Token = "0x6000564")] [Address(RVA = "0x380A820", Offset = "0x3809620", VA = "0x18380A820")] public SteamVR_Skeleton_HandMask() { } // Token: 0x0600069D RID: 1693 RVA: 0x00002201 File Offset: 0x00000401 [Token(Token = "0x6000565")] [Address(RVA = "0x380A6F0", Offset = "0x38094F0", VA = "0x18380A6F0")] public void Reset() { } // Token: 0x0600069E RID: 1694 RVA: 0x00002201 File Offset: 0x00000401 [Token(Token = "0x6000566")] [Address(RVA = "0x380A5B0", Offset = "0x38093B0", VA = "0x18380A5B0")] protected void Apply() { } // Token: 0x040002AE RID: 686 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4000280")] public bool palm; // Token: 0x040002AF RID: 687 [FieldOffset(Offset = "0x11")] [Token(Token = "0x4000281")] public bool thumb; // Token: 0x040002B0 RID: 688 [FieldOffset(Offset = "0x12")] [Token(Token = "0x4000282")] public bool index; // Token: 0x040002B1 RID: 689 [FieldOffset(Offset = "0x13")] [Token(Token = "0x4000283")] public bool middle; // Token: 0x040002B2 RID: 690 [FieldOffset(Offset = "0x14")] [Token(Token = "0x4000284")] public bool ring; // Token: 0x040002B3 RID: 691 [FieldOffset(Offset = "0x15")] [Token(Token = "0x4000285")] public bool pinky; // Token: 0x040002B4 RID: 692 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000286")] public bool[] values; // Token: 0x040002B5 RID: 693 [Token(Token = "0x4000287")] public static readonly SteamVR_Skeleton_HandMask fullMask; } }