using System; using Cpp2IlInjected; namespace Valve.VR { // Token: 0x020002DC RID: 732 [Token(Token = "0x200013B")] public struct VRActiveActionSet_t { // Token: 0x04000C3B RID: 3131 [FieldOffset(Offset = "0x0")] [Token(Token = "0x4000C03")] public ulong ulActionSet; // Token: 0x04000C3C RID: 3132 [FieldOffset(Offset = "0x8")] [Token(Token = "0x4000C04")] public ulong ulRestrictedToDevice; // Token: 0x04000C3D RID: 3133 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4000C05")] public ulong ulSecondaryActionSet; // Token: 0x04000C3E RID: 3134 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000C06")] public uint unPadding; // Token: 0x04000C3F RID: 3135 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x4000C07")] public int nPriority; } }