using System; using Cpp2IlInjected; namespace Valve.VR { // Token: 0x020002B5 RID: 693 [Token(Token = "0x2000114")] public struct VREvent_SpatialAnchor_t { // Token: 0x04000908 RID: 2312 [FieldOffset(Offset = "0x0")] [Token(Token = "0x40008D0")] public uint unHandle; } }