using System; using Cpp2IlInjected; namespace Valve.VR { // Token: 0x02000299 RID: 665 [Token(Token = "0x20000F8")] public struct VRTextureWithPoseAndDepth_t { // Token: 0x040008B2 RID: 2226 [FieldOffset(Offset = "0x0")] [Token(Token = "0x400087A")] public VRTextureDepthInfo_t depth; } }