using System;
using Cpp2IlInjected;
namespace System.ComponentModel
{
/// Defines the mechanism for querying the object for changes and resetting of the changed status.
// Token: 0x02000131 RID: 305
[Token(Token = "0x2000131")]
public interface IChangeTracking
{
/// Gets the object's changed status.
///
/// if the object's content has changed since the last call to ; otherwise, .
// Token: 0x1700016B RID: 363
// (get) Token: 0x060007A6 RID: 1958
[Token(Token = "0x1700016B")]
bool IsChanged
{
[Token(Token = "0x60007A6")]
[Address(Slot = "0")]
get;
}
/// Resets the object's state to unchanged by accepting the modifications.
// Token: 0x060007A7 RID: 1959
[Token(Token = "0x60007A7")]
[Address(Slot = "1")]
void AcceptChanges();
}
}