using System; using Cpp2IlInjected; namespace System.Net.Sockets { // Token: 0x020002F0 RID: 752 [Token(Token = "0x20002F0")] internal enum SocketOperation { // Token: 0x04000CBF RID: 3263 [Token(Token = "0x4000CBF")] Accept, // Token: 0x04000CC0 RID: 3264 [Token(Token = "0x4000CC0")] Connect, // Token: 0x04000CC1 RID: 3265 [Token(Token = "0x4000CC1")] Receive, // Token: 0x04000CC2 RID: 3266 [Token(Token = "0x4000CC2")] ReceiveFrom, // Token: 0x04000CC3 RID: 3267 [Token(Token = "0x4000CC3")] Send, // Token: 0x04000CC4 RID: 3268 [Token(Token = "0x4000CC4")] SendTo, // Token: 0x04000CC5 RID: 3269 [Token(Token = "0x4000CC5")] RecvJustCallback, // Token: 0x04000CC6 RID: 3270 [Token(Token = "0x4000CC6")] SendJustCallback, // Token: 0x04000CC7 RID: 3271 [Token(Token = "0x4000CC7")] Disconnect, // Token: 0x04000CC8 RID: 3272 [Token(Token = "0x4000CC8")] AcceptReceive, // Token: 0x04000CC9 RID: 3273 [Token(Token = "0x4000CC9")] ReceiveGeneric, // Token: 0x04000CCA RID: 3274 [Token(Token = "0x4000CCA")] SendGeneric } }