using System; using System.Runtime.CompilerServices; using Cpp2IlInjected; namespace Unity.Burst { // Token: 0x02000006 RID: 6 [Token(Token = "0x2000006")] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method)] public class BurstCompileAttribute : Attribute { // Token: 0x17000001 RID: 1 // (set) Token: 0x06000003 RID: 3 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000001")] public FloatMode FloatMode { [Token(Token = "0x6000003")] [Address(RVA = "0x536480", Offset = "0x535280", VA = "0x180536480")] [CompilerGenerated] set { } } // Token: 0x17000002 RID: 2 // (set) Token: 0x06000004 RID: 4 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000002")] public FloatPrecision FloatPrecision { [Token(Token = "0x6000004")] [Address(RVA = "0x52EC20", Offset = "0x52DA20", VA = "0x18052EC20")] [CompilerGenerated] set { } } // Token: 0x06000005 RID: 5 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000005")] [Address(RVA = "0x4093D0", Offset = "0x4081D0", VA = "0x1804093D0")] public BurstCompileAttribute() { } // Token: 0x06000006 RID: 6 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000006")] [Address(RVA = "0x38C87F0", Offset = "0x38C75F0", VA = "0x1838C87F0")] public BurstCompileAttribute(FloatPrecision floatPrecision, FloatMode floatMode) { } } }