using System; using Cpp2IlInjected; namespace Unity.Collections { // Token: 0x02000004 RID: 4 [Token(Token = "0x2000004")] public struct NativeMultiHashMapIterator where TKey : struct { // Token: 0x04000001 RID: 1 [FieldOffset(Offset = "0x0")] [Token(Token = "0x4000001")] internal TKey key; // Token: 0x04000002 RID: 2 [FieldOffset(Offset = "0x0")] [Token(Token = "0x4000002")] internal int NextEntryIndex; // Token: 0x04000003 RID: 3 [FieldOffset(Offset = "0x0")] [Token(Token = "0x4000003")] internal int EntryIndex; } }