using System; using Cpp2IlInjected; using UnityEngine.Scripting; namespace UnityEngine.Rendering.PostProcessing { // Token: 0x02000013 RID: 19 [Token(Token = "0x2000012")] [Preserve] internal sealed class AutoExposureRenderer : PostProcessEffectRenderer { // Token: 0x0600001D RID: 29 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600001D")] [Address(RVA = "0x20664E0", Offset = "0x20652E0", VA = "0x1820664E0")] public AutoExposureRenderer() { } // Token: 0x0600001E RID: 30 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600001E")] [Address(RVA = "0x2065810", Offset = "0x2064610", VA = "0x182065810")] private void CheckTexture(int eye, int id) { } // Token: 0x0600001F RID: 31 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600001F")] [Address(RVA = "0x2065B70", Offset = "0x2064970", VA = "0x182065B70", Slot = "8")] public override void Render(PostProcessRenderContext context) { } // Token: 0x06000020 RID: 32 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000020")] [Address(RVA = "0x2065A80", Offset = "0x2064880", VA = "0x182065A80", Slot = "7")] public override void Release() { } // Token: 0x04000030 RID: 48 [Token(Token = "0x400002B")] private const int k_NumEyes = 2; // Token: 0x04000031 RID: 49 [Token(Token = "0x400002C")] private const int k_NumAutoExposureTextures = 2; // Token: 0x04000032 RID: 50 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400002D")] private readonly RenderTexture[][] m_AutoExposurePool; // Token: 0x04000033 RID: 51 [FieldOffset(Offset = "0x28")] [Token(Token = "0x400002E")] private int[] m_AutoExposurePingPong; // Token: 0x04000034 RID: 52 [FieldOffset(Offset = "0x30")] [Token(Token = "0x400002F")] private RenderTexture m_CurrentAutoExposure; } }