using System; using Cpp2IlInjected; namespace UnityEngine.Rendering.PostProcessing { // Token: 0x02000010 RID: 16 [Token(Token = "0x200000F")] public enum EyeAdaptation { // Token: 0x04000027 RID: 39 [Token(Token = "0x4000022")] Progressive, // Token: 0x04000028 RID: 40 [Token(Token = "0x4000023")] Fixed } }