using System; using Cpp2IlInjected; namespace UnityEngine.Rendering.PostProcessing { // Token: 0x02000011 RID: 17 [Token(Token = "0x2000010")] [Serializable] public sealed class EyeAdaptationParameter : ParameterOverride { // Token: 0x0600001A RID: 26 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600001A")] [Address(RVA = "0x2070080", Offset = "0x206EE80", VA = "0x182070080")] public EyeAdaptationParameter() { } } }