using System; using Cpp2IlInjected; namespace UnityEngine.Rendering.PostProcessing { // Token: 0x0200001A RID: 26 [Token(Token = "0x2000017")] public enum GradingMode { // Token: 0x04000052 RID: 82 [Token(Token = "0x4000041")] LowDefinitionRange, // Token: 0x04000053 RID: 83 [Token(Token = "0x4000042")] HighDefinitionRange, // Token: 0x04000054 RID: 84 [Token(Token = "0x4000043")] External } }