using System; using Cpp2IlInjected; namespace UnityEngine.Rendering.PostProcessing { // Token: 0x0200001C RID: 28 [Token(Token = "0x2000019")] [Serializable] public sealed class GradingModeParameter : ParameterOverride { // Token: 0x0600002B RID: 43 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600002B")] [Address(RVA = "0x20705F0", Offset = "0x206F3F0", VA = "0x1820705F0")] public GradingModeParameter() { } } }