using System; using Cpp2IlInjected; namespace UnityEngine.Rendering.PostProcessing { // Token: 0x0200000E RID: 14 [Token(Token = "0x200000D")] internal interface IAmbientOcclusionMethod { // Token: 0x0600000C RID: 12 [Token(Token = "0x600000C")] [Address(Slot = "0")] DepthTextureMode GetCameraFlags(); // Token: 0x0600000D RID: 13 [Token(Token = "0x600000D")] [Address(Slot = "1")] void RenderAfterOpaque(PostProcessRenderContext context); // Token: 0x0600000E RID: 14 [Token(Token = "0x600000E")] [Address(Slot = "2")] void RenderAmbientOnly(PostProcessRenderContext context); // Token: 0x0600000F RID: 15 [Token(Token = "0x600000F")] [Address(Slot = "3")] void CompositeAmbientOnly(PostProcessRenderContext context); // Token: 0x06000010 RID: 16 [Token(Token = "0x6000010")] [Address(Slot = "4")] void Release(); } }