using System; using Cpp2IlInjected; namespace UnityEngine.Rendering.PostProcessing { // Token: 0x02000050 RID: 80 [Token(Token = "0x2000041")] [Serializable] public sealed class IntParameter : ParameterOverride { // Token: 0x060000CC RID: 204 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60000CB")] [Address(RVA = "0x2072360", Offset = "0x2071160", VA = "0x182072360", Slot = "9")] public override void Interp(int from, int to, float t) { } // Token: 0x060000CD RID: 205 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60000CC")] [Address(RVA = "0x2072390", Offset = "0x2071190", VA = "0x182072390")] public IntParameter() { } } }