using System; using Cpp2IlInjected; namespace UnityEngine.Rendering.PostProcessing { // Token: 0x02000022 RID: 34 [Token(Token = "0x200001E")] [Serializable] public sealed class KernelSizeParameter : ParameterOverride { // Token: 0x0600003C RID: 60 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600003C")] [Address(RVA = "0x20723D0", Offset = "0x20711D0", VA = "0x1820723D0")] public KernelSizeParameter() { } } }