using System; using Cpp2IlInjected; namespace UnityEngine.Rendering.PostProcessing { // Token: 0x02000005 RID: 5 [Token(Token = "0x2000005")] [AttributeUsage(AttributeTargets.Field)] public sealed class MinMaxAttribute : Attribute { // Token: 0x06000004 RID: 4 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000004")] [Address(RVA = "0x2073C10", Offset = "0x2072A10", VA = "0x182073C10")] public MinMaxAttribute(float min, float max) { } // Token: 0x04000004 RID: 4 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4000004")] public readonly float min; // Token: 0x04000005 RID: 5 [FieldOffset(Offset = "0x14")] [Token(Token = "0x4000005")] public readonly float max; } }