using System; using Cpp2IlInjected; namespace UnityEngine.Rendering.PostProcessing { // Token: 0x0200005F RID: 95 [Token(Token = "0x200004F")] public abstract class PostProcessEffectRenderer { // Token: 0x0600010A RID: 266 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000108")] [Address(RVA = "0x402080", Offset = "0x400E80", VA = "0x180402080", Slot = "4")] public virtual void Init() { } // Token: 0x0600010B RID: 267 RVA: 0x000025B0 File Offset: 0x000007B0 [Token(Token = "0x6000109")] [Address(RVA = "0x43E630", Offset = "0x43D430", VA = "0x18043E630", Slot = "5")] public virtual DepthTextureMode GetCameraFlags() { return DepthTextureMode.None; } // Token: 0x0600010C RID: 268 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600010A")] [Address(RVA = "0x3F61A0", Offset = "0x3F4FA0", VA = "0x1803F61A0", Slot = "6")] public virtual void ResetHistory() { } // Token: 0x0600010D RID: 269 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600010B")] [Address(RVA = "0x466260", Offset = "0x465060", VA = "0x180466260", Slot = "7")] public virtual void Release() { } // Token: 0x0600010E RID: 270 [Token(Token = "0x600010C")] [Address(Slot = "8")] public abstract void Render(PostProcessRenderContext context); // Token: 0x0600010F RID: 271 [Token(Token = "0x600010D")] [Address(Slot = "9")] internal abstract void SetSettings(PostProcessEffectSettings settings); // Token: 0x06000110 RID: 272 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600010E")] [Address(RVA = "0xCEC430", Offset = "0xCEB230", VA = "0x180CEC430")] protected PostProcessEffectRenderer() { } // Token: 0x04000182 RID: 386 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4000128")] protected bool m_ResetHistory; } }