using System; using Cpp2IlInjected; namespace UnityEngine.Rendering.PostProcessing { // Token: 0x02000063 RID: 99 [Token(Token = "0x2000052")] public enum PostProcessEvent { // Token: 0x0400018B RID: 395 [Token(Token = "0x400012E")] BeforeTransparent, // Token: 0x0400018C RID: 396 [Token(Token = "0x400012F")] BeforeStack, // Token: 0x0400018D RID: 397 [Token(Token = "0x4000130")] AfterStack } }