using System; using Cpp2IlInjected; using UnityEngine.Scripting; namespace UnityEngine.Rendering.PostProcessing { // Token: 0x02000033 RID: 51 [Token(Token = "0x200002B")] [Preserve] [Serializable] internal sealed class ScalableAO : IAmbientOcclusionMethod { // Token: 0x06000074 RID: 116 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000074")] [Address(RVA = "0x29F5F00", Offset = "0x29F4D00", VA = "0x1829F5F00")] public ScalableAO(AmbientOcclusion settings) { } // Token: 0x06000075 RID: 117 RVA: 0x000022C8 File Offset: 0x000004C8 [Token(Token = "0x6000075")] [Address(RVA = "0x53A4A0", Offset = "0x5392A0", VA = "0x18053A4A0", Slot = "4")] public DepthTextureMode GetCameraFlags() { return DepthTextureMode.None; } // Token: 0x06000076 RID: 118 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000076")] [Address(RVA = "0x29F5040", Offset = "0x29F3E40", VA = "0x1829F5040")] private void DoLazyInitialization(PostProcessRenderContext context) { } // Token: 0x06000077 RID: 119 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000077")] [Address(RVA = "0x29F55E0", Offset = "0x29F43E0", VA = "0x1829F55E0")] private void Render(PostProcessRenderContext context, CommandBuffer cmd, int occlusionSource) { } // Token: 0x06000078 RID: 120 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000078")] [Address(RVA = "0x29F52E0", Offset = "0x29F40E0", VA = "0x1829F52E0", Slot = "5")] public void RenderAfterOpaque(PostProcessRenderContext context) { } // Token: 0x06000079 RID: 121 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000079")] [Address(RVA = "0x29F5540", Offset = "0x29F4340", VA = "0x1829F5540", Slot = "6")] public void RenderAmbientOnly(PostProcessRenderContext context) { } // Token: 0x0600007A RID: 122 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600007A")] [Address(RVA = "0x29F4DE0", Offset = "0x29F3BE0", VA = "0x1829F4DE0", Slot = "7")] public void CompositeAmbientOnly(PostProcessRenderContext context) { } // Token: 0x0600007B RID: 123 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600007B")] [Address(RVA = "0x29F5270", Offset = "0x29F4070", VA = "0x1829F5270", Slot = "8")] public void Release() { } // Token: 0x040000D8 RID: 216 [FieldOffset(Offset = "0x10")] [Token(Token = "0x40000A4")] private RenderTexture m_Result; // Token: 0x040000D9 RID: 217 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40000A5")] private PropertySheet m_PropertySheet; // Token: 0x040000DA RID: 218 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40000A6")] private AmbientOcclusion m_Settings; // Token: 0x040000DB RID: 219 [FieldOffset(Offset = "0x28")] [Token(Token = "0x40000A7")] private readonly RenderTargetIdentifier[] m_MRT; // Token: 0x040000DC RID: 220 [FieldOffset(Offset = "0x30")] [Token(Token = "0x40000A8")] private readonly int[] m_SampleCount; // Token: 0x02000034 RID: 52 [Token(Token = "0x2000070")] private enum Pass { // Token: 0x040000DE RID: 222 [Token(Token = "0x4000280")] OcclusionEstimationForward, // Token: 0x040000DF RID: 223 [Token(Token = "0x4000281")] OcclusionEstimationDeferred, // Token: 0x040000E0 RID: 224 [Token(Token = "0x4000282")] HorizontalBlurForward, // Token: 0x040000E1 RID: 225 [Token(Token = "0x4000283")] HorizontalBlurDeferred, // Token: 0x040000E2 RID: 226 [Token(Token = "0x4000284")] VerticalBlur, // Token: 0x040000E3 RID: 227 [Token(Token = "0x4000285")] CompositionForward, // Token: 0x040000E4 RID: 228 [Token(Token = "0x4000286")] CompositionDeferred, // Token: 0x040000E5 RID: 229 [Token(Token = "0x4000287")] DebugOverlay } } }