using System; using Cpp2IlInjected; namespace UnityEngine.Rendering.PostProcessing { // Token: 0x02000056 RID: 86 [Token(Token = "0x2000047")] [Serializable] public sealed class SplineParameter : ParameterOverride { // Token: 0x060000DE RID: 222 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60000DD")] [Address(RVA = "0x29F9580", Offset = "0x29F8380", VA = "0x1829F9580", Slot = "6")] protected internal override void OnEnable() { } // Token: 0x060000DF RID: 223 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60000DE")] [Address(RVA = "0x29F95A0", Offset = "0x29F83A0", VA = "0x1829F95A0", Slot = "8")] internal override void SetValue(ParameterOverride parameter) { } // Token: 0x060000E0 RID: 224 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60000DF")] [Address(RVA = "0x29F9410", Offset = "0x29F8210", VA = "0x1829F9410", Slot = "9")] public override void Interp(Spline from, Spline to, float t) { } // Token: 0x060000E1 RID: 225 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60000E0")] [Address(RVA = "0x29F9610", Offset = "0x29F8410", VA = "0x1829F9610")] public SplineParameter() { } } }