using System; using Cpp2IlInjected; using UnityEngine.Scripting; namespace UnityEngine.Rendering.PostProcessing { // Token: 0x0200003D RID: 61 [Token(Token = "0x2000032")] [Preserve] [Serializable] public sealed class SubpixelMorphologicalAntialiasing { // Token: 0x06000086 RID: 134 RVA: 0x00002310 File Offset: 0x00000510 [Token(Token = "0x6000085")] [Address(RVA = "0x29F9A90", Offset = "0x29F8890", VA = "0x1829F9A90")] public bool IsSupported() { return default(bool); } // Token: 0x06000087 RID: 135 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000086")] [Address(RVA = "0x29F9B00", Offset = "0x29F8900", VA = "0x1829F9B00")] internal void Render(PostProcessRenderContext context) { } // Token: 0x06000088 RID: 136 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000087")] [Address(RVA = "0x29FA180", Offset = "0x29F8F80", VA = "0x1829FA180")] public SubpixelMorphologicalAntialiasing() { } // Token: 0x04000106 RID: 262 [FieldOffset(Offset = "0x10")] [Token(Token = "0x40000C1")] [Tooltip("Lower quality is faster at the expense of visual quality (Low = ~60%, Medium = ~80%).")] public SubpixelMorphologicalAntialiasing.Quality quality; // Token: 0x0200003E RID: 62 [Token(Token = "0x2000073")] private enum Pass { // Token: 0x04000108 RID: 264 [Token(Token = "0x4000291")] EdgeDetection, // Token: 0x04000109 RID: 265 [Token(Token = "0x4000292")] BlendWeights = 3, // Token: 0x0400010A RID: 266 [Token(Token = "0x4000293")] NeighborhoodBlending = 6 } // Token: 0x0200003F RID: 63 [Token(Token = "0x2000074")] public enum Quality { // Token: 0x0400010C RID: 268 [Token(Token = "0x4000295")] Low, // Token: 0x0400010D RID: 269 [Token(Token = "0x4000296")] Medium, // Token: 0x0400010E RID: 270 [Token(Token = "0x4000297")] High } } }