using System; using System.Collections.Generic; using Cpp2IlInjected; namespace UnityEngine.Rendering.PostProcessing { // Token: 0x02000088 RID: 136 [Token(Token = "0x2000065")] public static class TextureFormatUtilities { // Token: 0x0600024B RID: 587 RVA: 0x00002E98 File Offset: 0x00001098 [Token(Token = "0x6000216")] [Address(RVA = "0x29FBDC0", Offset = "0x29FABC0", VA = "0x1829FBDC0")] private static bool IsObsolete(object value) { return default(bool); } // Token: 0x0600024C RID: 588 RVA: 0x00002EB0 File Offset: 0x000010B0 [Token(Token = "0x6000217")] [Address(RVA = "0x29FBBF0", Offset = "0x29FA9F0", VA = "0x1829FBBF0")] public static RenderTextureFormat GetUncompressedRenderTextureFormat(Texture texture) { return RenderTextureFormat.ARGB32; } // Token: 0x0600024D RID: 589 RVA: 0x00002EC8 File Offset: 0x000010C8 [Token(Token = "0x6000218")] [Address(RVA = "0x29FBF60", Offset = "0x29FAD60", VA = "0x1829FBF60")] internal static bool IsSupported(this RenderTextureFormat format) { return default(bool); } // Token: 0x0600024E RID: 590 RVA: 0x00002EE0 File Offset: 0x000010E0 [Token(Token = "0x6000219")] [Address(RVA = "0x29FBED0", Offset = "0x29FACD0", VA = "0x1829FBED0")] internal static bool IsSupported(this TextureFormat format) { return default(bool); } // Token: 0x040002F4 RID: 756 [Token(Token = "0x4000241")] private static Dictionary s_FormatAliasMap; // Token: 0x040002F5 RID: 757 [Token(Token = "0x4000242")] private static Dictionary s_SupportedRenderTextureFormats; // Token: 0x040002F6 RID: 758 [Token(Token = "0x4000243")] private static Dictionary s_SupportedTextureFormats; } }