using System; using Cpp2IlInjected; namespace UnityEngine.Rendering.PostProcessing { // Token: 0x0200004B RID: 75 [Token(Token = "0x200003C")] [Serializable] public sealed class VectorscopeMonitor : Monitor { // Token: 0x060000B0 RID: 176 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60000AF")] [Address(RVA = "0x29FF1A0", Offset = "0x29FDFA0", VA = "0x1829FF1A0", Slot = "7")] internal override void OnDisable() { } // Token: 0x060000B1 RID: 177 RVA: 0x00002448 File Offset: 0x00000648 [Token(Token = "0x60000B0")] [Address(RVA = "0x460D40", Offset = "0x45FB40", VA = "0x180460D40", Slot = "5")] internal override bool NeedsHalfRes() { return default(bool); } // Token: 0x060000B2 RID: 178 RVA: 0x00002460 File Offset: 0x00000660 [Token(Token = "0x60000B1")] [Address(RVA = "0x29FF820", Offset = "0x29FE620", VA = "0x1829FF820", Slot = "4")] internal override bool ShaderResourcesAvailable(PostProcessRenderContext context) { return default(bool); } // Token: 0x060000B3 RID: 179 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60000B2")] [Address(RVA = "0x29FF1D0", Offset = "0x29FDFD0", VA = "0x1829FF1D0", Slot = "8")] internal override void Render(PostProcessRenderContext context) { } // Token: 0x060000B4 RID: 180 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60000B3")] [Address(RVA = "0x29FF8A0", Offset = "0x29FE6A0", VA = "0x1829FF8A0")] public VectorscopeMonitor() { } // Token: 0x04000142 RID: 322 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40000ED")] public int size; // Token: 0x04000143 RID: 323 [FieldOffset(Offset = "0x24")] [Token(Token = "0x40000EE")] public float exposure; // Token: 0x04000144 RID: 324 [FieldOffset(Offset = "0x28")] [Token(Token = "0x40000EF")] private ComputeBuffer m_Data; // Token: 0x04000145 RID: 325 [Token(Token = "0x40000F0")] private const int k_ThreadGroupSizeX = 16; // Token: 0x04000146 RID: 326 [Token(Token = "0x40000F1")] private const int k_ThreadGroupSizeY = 16; } }