using System; using Cpp2IlInjected; using UnityEngine; using UnityEngine.Rendering; // Token: 0x02000004 RID: 4 [Token(Token = "0x2000004")] [ExecuteAlways] public class SceneRenderPipeline : MonoBehaviour { // Token: 0x06000003 RID: 3 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000003")] [Address(RVA = "0x22582A0", Offset = "0x22570A0", VA = "0x1822582A0")] private void OnEnable() { } // Token: 0x06000004 RID: 4 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000004")] [Address(RVA = "0x22582A0", Offset = "0x22570A0", VA = "0x1822582A0")] private void OnValidate() { } // Token: 0x06000005 RID: 5 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000005")] [Address(RVA = "0x74EA40", Offset = "0x74D840", VA = "0x18074EA40")] public SceneRenderPipeline() { } // Token: 0x04000001 RID: 1 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000001")] public RenderPipelineAsset renderPipelineAsset; }