using System; using Cpp2IlInjected; namespace UnityEngine.Rendering { // Token: 0x0200001F RID: 31 [Token(Token = "0x200001A")] [HelpURL("https://docs.unity3d.com/Packages/com.unity.render-pipelines.core@8.2/manual/Camera-Switcher.html")] public class CameraSwitcher : MonoBehaviour { // Token: 0x060000AE RID: 174 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000096")] [Address(RVA = "0x2243A90", Offset = "0x2242890", VA = "0x182243A90")] private void OnEnable() { } // Token: 0x060000AF RID: 175 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000097")] [Address(RVA = "0x2243A00", Offset = "0x2242800", VA = "0x182243A00")] private void OnDisable() { } // Token: 0x060000B0 RID: 176 RVA: 0x000024C0 File Offset: 0x000006C0 [Token(Token = "0x6000098")] [Address(RVA = "0x2243990", Offset = "0x2242790", VA = "0x182243990")] private int GetCameraCount() { return 0; } // Token: 0x060000B1 RID: 177 RVA: 0x000020FA File Offset: 0x000002FA [Token(Token = "0x6000099")] [Address(RVA = "0x22439B0", Offset = "0x22427B0", VA = "0x1822439B0")] private Camera GetNextCamera() { return null; } // Token: 0x060000B2 RID: 178 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600009A")] [Address(RVA = "0x2243F50", Offset = "0x2242D50", VA = "0x182243F50")] private void SetCameraIndex(int index) { } // Token: 0x060000B3 RID: 179 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600009B")] [Address(RVA = "0x89D860", Offset = "0x89C660", VA = "0x18089D860")] public CameraSwitcher() { } // Token: 0x04000089 RID: 137 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000071")] public Camera[] m_Cameras; // Token: 0x0400008A RID: 138 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4000072")] private int m_CurrentCameraIndex; // Token: 0x0400008B RID: 139 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4000073")] private Camera m_OriginalCamera; // Token: 0x0400008C RID: 140 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4000074")] private Vector3 m_OriginalCameraPosition; // Token: 0x0400008D RID: 141 [FieldOffset(Offset = "0x3C")] [Token(Token = "0x4000075")] private Quaternion m_OriginalCameraRotation; // Token: 0x0400008E RID: 142 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4000076")] private Camera m_CurrentCamera; // Token: 0x0400008F RID: 143 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4000077")] private GUIContent[] m_CameraNames; // Token: 0x04000090 RID: 144 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4000078")] private int[] m_CameraIndices; // Token: 0x04000091 RID: 145 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4000079")] private DebugUI.EnumField m_DebugEntry; // Token: 0x04000092 RID: 146 [FieldOffset(Offset = "0x70")] [Token(Token = "0x400007A")] private int m_DebugEntryEnumIndex; } }