using System; using System.Collections.Generic; using Cpp2IlInjected; namespace UnityEngine.Rendering { // Token: 0x02000047 RID: 71 [Token(Token = "0x2000037")] internal class DebugActionDesc { // Token: 0x06000187 RID: 391 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000153")] [Address(RVA = "0x224A610", Offset = "0x2249410", VA = "0x18224A610")] public DebugActionDesc() { } // Token: 0x0400011A RID: 282 [FieldOffset(Offset = "0x10")] [Token(Token = "0x40000EE")] public List buttonTriggerList; // Token: 0x0400011B RID: 283 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40000EF")] public string axisTrigger; // Token: 0x0400011C RID: 284 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40000F0")] public List keyTriggerList; // Token: 0x0400011D RID: 285 [FieldOffset(Offset = "0x28")] [Token(Token = "0x40000F1")] public DebugActionRepeatMode repeatMode; // Token: 0x0400011E RID: 286 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x40000F2")] public float repeatDelay; } }