using System; using System.Collections.Generic; using Cpp2IlInjected; namespace UnityEngine.Rendering { // Token: 0x0200003B RID: 59 [Token(Token = "0x200002E")] public static class DictionaryPool { // Token: 0x06000127 RID: 295 RVA: 0x000020FA File Offset: 0x000002FA [Token(Token = "0x60000FB")] [Address(RVA = "0x1F03840", Offset = "0x1F02640", VA = "0x181F03840")] public static Dictionary Get() { return null; } // Token: 0x06000128 RID: 296 RVA: 0x00002838 File Offset: 0x00000A38 [Token(Token = "0x60000FC")] [Address(RVA = "0x2905C80", Offset = "0x2904A80", VA = "0x182905C80")] public static ObjectPool>.PooledObject Get(out Dictionary value) { return default(ObjectPool>.PooledObject); } // Token: 0x06000129 RID: 297 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60000FD")] [Address(RVA = "0x2905E10", Offset = "0x2904C10", VA = "0x182905E10")] public static void Release(Dictionary toRelease) { } // Token: 0x040000E3 RID: 227 [Token(Token = "0x40000C0")] private static readonly ObjectPool> s_Pool; } }