using System; using Cpp2IlInjected; namespace UnityEngine.Rendering { // Token: 0x02000030 RID: 48 [Token(Token = "0x2000026")] [Serializable] public struct GlobalDynamicResolutionSettings { // Token: 0x060000FB RID: 251 RVA: 0x000026E8 File Offset: 0x000008E8 [Token(Token = "0x60000D7")] [Address(RVA = "0x258B850", Offset = "0x258A650", VA = "0x18258B850")] public static GlobalDynamicResolutionSettings NewDefault() { return default(GlobalDynamicResolutionSettings); } // Token: 0x040000CC RID: 204 [FieldOffset(Offset = "0x0")] [Token(Token = "0x40000AD")] public bool enabled; // Token: 0x040000CD RID: 205 [FieldOffset(Offset = "0x4")] [Token(Token = "0x40000AE")] public float maxPercentage; // Token: 0x040000CE RID: 206 [FieldOffset(Offset = "0x8")] [Token(Token = "0x40000AF")] public float minPercentage; // Token: 0x040000CF RID: 207 [FieldOffset(Offset = "0xC")] [Token(Token = "0x40000B0")] public DynamicResolutionType dynResType; // Token: 0x040000D0 RID: 208 [FieldOffset(Offset = "0xD")] [Token(Token = "0x40000B1")] public DynamicResUpscaleFilter upsampleFilter; // Token: 0x040000D1 RID: 209 [FieldOffset(Offset = "0xE")] [Token(Token = "0x40000B2")] public bool forceResolution; // Token: 0x040000D2 RID: 210 [FieldOffset(Offset = "0x10")] [Token(Token = "0x40000B3")] public float forcedPercentage; } }