using System; using System.Collections.Generic; using Cpp2IlInjected; namespace UnityEngine.Rendering { // Token: 0x02000039 RID: 57 [Token(Token = "0x200002D")] public static class HashSetPool { // Token: 0x06000120 RID: 288 RVA: 0x000020FA File Offset: 0x000002FA [Token(Token = "0x60000F7")] [Address(RVA = "0x1F03840", Offset = "0x1F02640", VA = "0x181F03840")] public static HashSet Get() { return null; } // Token: 0x06000121 RID: 289 RVA: 0x00002820 File Offset: 0x00000A20 [Token(Token = "0x60000F8")] [Address(RVA = "0x2905C80", Offset = "0x2904A80", VA = "0x182905C80")] public static ObjectPool>.PooledObject Get(out HashSet value) { return default(ObjectPool>.PooledObject); } // Token: 0x06000122 RID: 290 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60000F9")] [Address(RVA = "0x2905E10", Offset = "0x2904C10", VA = "0x182905E10")] public static void Release(HashSet toRelease) { } // Token: 0x040000E1 RID: 225 [Token(Token = "0x40000BF")] private static readonly ObjectPool> s_Pool; } }