using System; using Cpp2IlInjected; namespace UnityEngine.Rendering { // Token: 0x02000078 RID: 120 [Token(Token = "0x200004C")] public enum MSAASamples { // Token: 0x040001AE RID: 430 [Token(Token = "0x4000138")] None = 1, // Token: 0x040001AF RID: 431 [Token(Token = "0x4000139")] MSAA2x, // Token: 0x040001B0 RID: 432 [Token(Token = "0x400013A")] MSAA4x = 4, // Token: 0x040001B1 RID: 433 [Token(Token = "0x400013B")] MSAA8x = 8 } }