using System; using System.Diagnostics; using Cpp2IlInjected; namespace UnityEngine.Rendering { // Token: 0x020000B5 RID: 181 [Token(Token = "0x2000080")] [DebuggerDisplay("{m_Value} ({m_OverrideState})")] [Serializable] public class NoInterpClampedFloatParameter : VolumeParameter { // Token: 0x170000C3 RID: 195 // (get) Token: 0x06000436 RID: 1078 RVA: 0x00003D08 File Offset: 0x00001F08 // (set) Token: 0x06000437 RID: 1079 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000090")] public override float value { [Token(Token = "0x6000364")] [Address(RVA = "0x7634E0", Offset = "0x7622E0", VA = "0x1807634E0", Slot = "12")] get { return 0f; } [Token(Token = "0x6000365")] [Address(RVA = "0x258CC10", Offset = "0x258BA10", VA = "0x18258CC10", Slot = "13")] set { } } // Token: 0x06000438 RID: 1080 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000366")] [Address(RVA = "0x258CB90", Offset = "0x258B990", VA = "0x18258CB90")] public NoInterpClampedFloatParameter(float value, float min, float max, bool overrideState = false) { } // Token: 0x04000256 RID: 598 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40001C1")] public float min; // Token: 0x04000257 RID: 599 [FieldOffset(Offset = "0x24")] [Token(Token = "0x40001C2")] public float max; } }