using System; using System.Diagnostics; using Cpp2IlInjected; namespace UnityEngine.Rendering { // Token: 0x020000C2 RID: 194 [Token(Token = "0x200008D")] [DebuggerDisplay("{m_Value} ({m_OverrideState})")] [Serializable] public class RenderTextureParameter : VolumeParameter { // Token: 0x06000450 RID: 1104 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600037E")] [Address(RVA = "0x2591AC0", Offset = "0x25908C0", VA = "0x182591AC0")] public RenderTextureParameter(RenderTexture value, bool overrideState = false) { } } }