using System; using System.Collections; using Cpp2IlInjected; using UnityEngine.UI; namespace UnityEngine.Rendering.UI { // Token: 0x020000D9 RID: 217 [Token(Token = "0x200009F")] public class DebugUIHandlerEnumHistory : DebugUIHandlerEnumField { // Token: 0x060004CF RID: 1231 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60003EE")] [Address(RVA = "0x2585010", Offset = "0x2583E10", VA = "0x182585010", Slot = "5")] internal override void SetWidget(DebugUI.Widget widget) { } // Token: 0x060004D0 RID: 1232 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60003EF")] [Address(RVA = "0x2585310", Offset = "0x2584110", VA = "0x182585310", Slot = "13")] protected override void UpdateValueLabel() { } // Token: 0x060004D1 RID: 1233 RVA: 0x000020FA File Offset: 0x000002FA [Token(Token = "0x60003F0")] [Address(RVA = "0x2584FB0", Offset = "0x2583DB0", VA = "0x182584FB0")] private IEnumerator RefreshAfterSanitization() { return null; } // Token: 0x060004D2 RID: 1234 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60003F1")] [Address(RVA = "0x2581B80", Offset = "0x2580980", VA = "0x182581B80")] public DebugUIHandlerEnumHistory() { } // Token: 0x04000295 RID: 661 [FieldOffset(Offset = "0x70")] [Token(Token = "0x40001F6")] private Text[] historyValues; // Token: 0x04000296 RID: 662 [Token(Token = "0x40001F7")] private const float xDecal = 60f; } }